![]() One way the company is seeking to do this is by making players a bit easier to kill, which in turn makes the flow of deaths and respawns a bit faster. Upping the pace of combat is one of the new goals for DICE. They make it easier to get from point to point, but unlike taking a seat in an armored jeep, you're pretty much a sitting duck on one of these things.Īlways ride quad ATVs with a buddy in tow. These zippy little quads are much quicker and nimbler than the vehicles seen in the first Bad Company, which seems to add a bit more unpredictability when you see one flying around the corner. On this map, we spotted the tanks and helicopters that you'd expect, plus a new vehicle in the form of a four-wheel ATV. But once again, vehicles are your best option for traversing the terrain. Like in the Conquest mode featured in the earlier games, momentum is a big factor in Rush.Īlthough Rush is a familiar feature for those who played Bad Company, Port Valdez's snowy landscape is a marked departure from the green forests and brown desert maps that made up the first game's combat zones. ![]() The attacking team is out to destroy these crates in order to push the defending team deeper into their own territory, whereas the defending team's job is to withstand the onslaught until the attacking team runs out of respawns. Rush, if you recall from Bad Company, is a mode that divides players into attacking and defending teams and has them fight over a series of crates. ![]() ![]() What we played was the Rush gameplay mode on a snowy Alaskan map dubbed Port Valdez. By clicking 'enter', you agree to GameSpot's ![]()
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